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Unity does in fact have a special approach to nullability, though they may have recently changed it. They (iirc, it's been a while) overloaded the == and != ope
by kevingadd 4y ago
Unity does in fact have a special approach to nullability, though they may have recently changed it. They (iirc, it's been a while) overloaded the == and != operators so that non-null instances could compare equal to null if the native object represented by the C# object had been destroyed.