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> It's interesting that you list those because none of them were originally designed for games. And yet, people are using those. So, an introduction of a "pro
by illiarian 4y ago
> It's interesting that you list those because none of them were originally designed for games.
And yet, people are using those.
So, an introduction of a "programming language for game programming" should at least have:
- what are the challenges in game programming
- how they are solved or not solved by existing languages, and why people are using them
- what exactly this new language is bringing to the table, and how it solves those problems
What we've seen so far "loom at this amazing language that solves everything! Let's look at syntax and types".
> But I think you're also underselling the expertise of the people involved.
Or people are overselling the expertise and are blinded by the bright names
> Also, my impression is that Verse is mostly intended as a game server language.
See, you only have impressions and don't thinks, because there's really nothing about what the language really does, and what problems it aims to solve. Beyond some poorly executed marketing fluff.
- munificent 4y ago> And yet, people are using those. And yet, none of those languages were pitched with a clear value proposition for games when they launched.