4 ms·
My bet is that they try to solve the "VR headset creepiness factor" by having eye tracking and an external display that allows others to "see inside the goggles
by ozten 4y ago
My bet is that they try to solve the "VR headset creepiness factor" by having eye tracking and an external display that allows others to "see inside the goggles", so they can make "eye contact". These can be realistic eyes or cartoon eyes.
I had this idea when I used the Quest 1 and felt like I had a shoebox on my head. I've have since heard rumor's of an external display on Apple's ski googles.
Industry rumors: Enterprise features such as Micro-OLED, pancake lenses and eye tracking. Possibly an innovative "external puck" design with battery and compute in your pocket [1][2].
[1] https://twitter.com/SadlyItsBradley/status/1630854751515451392 https://twitter.com/SadlyItsBradley/status/16308547515154513...
[2] https://www.youtube.com/watch?v=64Qrtc6y3ug https://www.youtube.com/watch?v=64Qrtc6y3ug
- satvikpendem 4y agoImagine, Memoji eyes on the front screen.
- jimmySixDOF 4y agoI agree with GP here the thing to watch is not the hardware, it will be the software and xrOS UI look & feel where their design ethos can shine unbound by physics and manufacturing constraints other than how many polygons the M# Chip can throw at the displays every 11ms or so. Think the iPod wheel moment but reimagined as a novel 3D interaction between natural real world controls and a visual space made pleasing even to the eyes of the old Sir Jonny Ive types.