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Since we run Vanilla PG on on-prem, this is interesting. Will try once we get clarity on licensing. (Probably we can't use if the code is not open, so let's se
by vira28 4y ago
Since we run Vanilla PG on on-prem, this is interesting.
Will try once we get clarity on licensing. (Probably we can't use if the code is not open, so let's see)
- GabeWeiss_ 4y agoAs a heads up, we're unlikely to make the codebase for it open. I might be able to convince the product team to open source some components of it (our GM has talked about this before in a couple articles), the whole thing won't be open sourced.
- yandie 4y agoWhat's the plan for the license for this? Especially path to production?
- GabeWeiss_ 4y agoI'm assuming you mean "I start using this under a free dev license, and want to shift up to the paid production version"? And what that looks like? If that's the case, I don't know yet. That's literally being discussed/hammered as we speak, and we likely won't have a good answer until we're ready to go public preview (not sure on timeline right now, depends heavily on how the tech preview goes). This stage of the game is literally a "We built an awesome thing, please poke at it and tell us where it does/doesn't work!".