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To reiterate what others have said, one doesn’t just “learn blender”, it’s way too complicated a software with too many parts for different roles/jobs. Instead
by gabereiser 4y ago
To reiterate what others have said, one doesn’t just “learn blender”, it’s way too complicated a software with too many parts for different roles/jobs. Instead focus on a goal. Have a project in mind and pursue the learnings to complete the project. Start small like “I want to model and render a small room” to get the feel for sculpting and modeling, materials and lighting.
- Forgeties79 4y agoExact same way I “learned” audacity.
- actionfromafar 4y agoBut ... if audacity is like notepad, blender is like vim.
- ElSinchi 4y agoSo.... How do I exit blender?
- gabereiser 4y agoOr neovim with an emacs plugin called cycles…
- lars_francke 4y agoYou are correct. I did elaborate on that in another thread. I did come in with a concrete project when I first started looking at this years ago. I'm interested in creating models for 3D Printing. Unfortunately, even with this limited scope I found it hard to get started. But again: I'm not blaming anyone. I know that I'm using a professional tool as an amateur who does not even have enough time to skill himself up for something that is possible in this tool but not its primary use-case. Mostly, my comment was meant as a fun/light story about how much I like thos release notes and how they get me to spend a whole evening on Blender every time they pop up.