3 ms·
Okay, I see what you're getting at now, and yes, there are a few frames of latency between the time the app is done drawing and the time pixels are in front of
by jesse__ 4y ago
Okay, I see what you're getting at now, and yes, there are a few frames of latency between the time the app is done drawing and the time pixels are in front of your eyeballs, but that is _completely_ missing my point, and the point of the tweet.
If we're splitting hairs about how we define how long an application takes to update, we've already won.
In reality, we're talking about an app that should take ~0.01s to perform an operation (update a rectangular region with text), that's taking 1.0s instead. And that's THE OPTIMIZED VERSION. In the real world, we've already lost, which is what Casey was pointing out in his tweet.
- seba_dos1 4y agoThe only measure the user cares about when it comes to snappiness while switching between conversations is input-to-display latency, and the whole point of my comment was to be realistic about it. A chat app won't hit 16.6ms latency, but it doesn't have to. 100-200ms is realistic and perfectly fine, and if you don't manage to hit it, something is seriously wrong with your application. And yes, of course, something is seriously wrong with a lot of applications these days, otherwise we wouldn't be having this conversation at all.