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VR going mainstream is difficult until they can get people to take anti-nausea meds with them. The biology of humans works against VR in a lot of ways, and mos
by stuckinhell 4y ago
VR going mainstream is difficult until they can get people to take anti-nausea meds with them.
The biology of humans works against VR in a lot of ways, and most people don't like the idea of taking anti-nausea pill just to experience VR.
(I take anti-nausea pills when I do VR, because VR is absolutely mindblowing)
- tomxor 4y agoI think you are referring to old VR experience, the tech is pretty mature now, latency is super low, tracking is good, on pretty much any model. I play a lot of VR games and never get sick. The only one where I got a little dizzy was with 6dof FPS, which isn't really due to VR specifically. Although it is true some people get sick easily in VR, those people tend to also have trouble with car sickness and sea sickness. I suppose you can say the same about cars and VR for that group.
- stuckinhell 4y agoI'm a woman, apparently women have a much lower tolerance for VR. Some people theorize its due to avoiding damage to the child during pregnancy. So even on my very high end setup (Index 120hz,4090 rtx), I still get nausea. It also takes a while for people to get their VR legs, and I don't have time for using VR very day, it's more like once a month.
- tomxor 4y agoI'm sorry to hear that. There are definitely differences in tolerance between people. However I don't think this is specific to the tech any more, just the experience, similar to flying a plane or being on a boat. But It used to be that everyone would get nauseous due to immaturity of the technology as the parent comment was implying, and that's no longer true.
- JeremyNT 4y agoI don't get nausea, but even without that I hate the experience of actually wearing the things. I find I get a lot of eye strain that prevents me from playing long sessions, the weight/bulk is uncomfortable, and it can get quite hot wearing a headset for any length of time. I think almost everybody will find VR goggles uncomfortable in SOME way. These things are fun to mess around with, but I think very few people will ever want to wear goggles like this for more than an hour or so at a time, which inherently limits their appeal and potential applications. My widescreen monitor has none of these issues and it's plenty "good enough" for most games.
- stuckinhell 4y agoI agree, I'm looking forward to a design factor like the following https://www.roadtovr.com/bigscreen-beyond-pc-vr-steam-release-price-specs/ https://www.roadtovr.com/bigscreen-beyond-pc-vr-steam-releas...