6 ms·
I think there is also a different issue - in a time where some people seem to be keenly aware of how much time they spend looking at screens and are making effo
by sylens 4y ago
I think there is also a different issue - in a time where some people seem to be keenly aware of how much time they spend looking at screens and are making efforts to reduce that, the Metaverse (and any VR, really) wants to dial that up even more, instead consuming your full attention when using it