5 ms·
A lot of people would have bought VR headsets just for that. There's a lot of VR content out there, and some of it is excellent, and some of it ties in to popu
by onion2k 4y ago
A lot of people would have bought VR headsets just for that.
There's a lot of VR content out there, and some of it is excellent, and some of it ties in to popular franchises (PS5 VR has a Star Wars game), and occasionally it's both (Halflife: Alyx for example) . None of it is enough to drive VR to be mainstream entertainment.
- varjag 4y agoIs there any porn though?
- blitzar 4y agoRule 34, if it exist there is porn of it.
- onion2k 4y agoEnough that Pornhub has a VR category.
- borbulon 4y agoAt least that’s what I’ve heard
- animuchan 4y agoSome productions are just brilliant — even my wife loved them, and she's usually not enthusiastic about this kind of content.
- canadianfella 4y ago[dead]
- sophiabits 4y agoIMO the hardware simply isn't good enough for the mass market yet. * Motion sickness is still a really big problem * If you're short-sighted and wear glasses, then the picture will be blurry for you. The original PSVR worked around the issue by pushing the lends out so you could comfortably wear glasses and the headset, but none of the modern headsets afaik include this affordance. Wearing contacts isn't an option for a lot of people. * Way too expensive. I can afford one pretty easily, but most people can't. For roughly the same price as a Quest you can get an iPhone SE which is going to offer significantly more value to the average person * They're too heavy! People complain about a 240g iPhone being too heavy in the hand. The Quest is 503g on your head, and this headset in particular doesn't distribute weight very well. PSVR is slightly heavier, but is at least slightly more comfortable than the Quest due to its weight distribution. I think there might be some other factors at play, too. Throwing on a VR headset feels a lot more antisocial than watching TV or tinkering on your phone in the living room because you're wearing a giant headset that separates you from the real world. Even if the hardware does get really good, I'm not entirely sure how easy it is for manufacturers to convince families that headsets are a good purchase. I really enjoyed using my friend's VR headset to slowly play through Half-Life: Alyx. I could manage about one level at a time before needing to take the headset off and take a break, because of motion sickness + how uncomfortable the whole thing was. I think there's still a lot of R&D to do before headsets are really in a position where regular people start buying them up en masse.
- mattbrewsbytes 4y ago3D TV's didn't catch on, I think part of the issue is to get over the early adopters into mainstream there is the hurdle of wearing something over your eyes for hours at a time. The vast majority of people (aka mainstream) don't enjoy it. If people don't enjoy simple lightweight 3D glasses, they aren't going to enjoy the VR form factors out there. I'm choosing the word enjoy because its not something like a car dashboard being touchscreen where people deal with it, this is entertainment and hobbies. If people don't enjoy it, they'll go do something else. VR will have niche use cases for sure and there will be some people that enjoy it but its not going to be mainstream.
- JKCalhoun 4y agoIn fact, increasingly in this world, VR is the exact opposite of what I want when I want to relax, want exercise, entertainment, enjoyment. More and more just getting outside (in the Big Blue Room) and reconnecting with nature are what I crave.
- JohnFen 4y ago> the hurdle of wearing something over your eyes for hours at a time I agree. I think this is the main issue, actually. As long as that's required, VR will have limited appeal.