3 ms·
Reminds me of how GTA Online was crawling on initial load because a single thread was parsing a 10MB JSON file. Maybe modern software is like that. Just a hund
by NovaDudely 4y ago
Reminds me of how GTA Online was crawling on initial load because a single thread was parsing a 10MB JSON file.
Maybe modern software is like that. Just a hundred small inefficiencies that don't look like much when benchmarked on an individual part of the stack but combine into a monster.
- muhehe 4y agoIt was about 25mb, but that would be still nothing for current computers. The problem was it was done by custom-made super inefficient parser.