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> users are really damn good at immersing themselves using just a screen and a controller Not only that, but VR/AR doesn't solve any incremental immersion bloc
by RC_ITR 4y ago
> users are really damn good at immersing themselves using just a screen and a controller
Not only that, but VR/AR doesn't solve any incremental immersion blockers. My brain is very good at 'not looking away from the screen,' it's awful at overriding my inner ear balance, temperature sense, smell sense, circadian rhythm, etc.
- qaq 4y agothat limits you to things you can do while watching the screen. Wanna to actually go rollerblading with Margot Robbie or have Tony Hawk teach you to do tricks? or ...
- krisoft 4y ago> Wanna to actually go rollerblading with Margot Robbie or have Tony Hawk teach you to do tricks? Is anyone expecting this as a realistic possibility? As AR glasses are today they would need to become much more powerful while also much smaller. (With the current glasses it feels one might snap their neck in a rollerblading tumble very easily just because of the added weight and lever arm on the head.)
- causality0 4y agoRight. When a twenty year old Gameboy advance game can make someone let out a blood-curdling scream, how are you supposed to convince them that now they need strap something to their head and hands? VR is absolutely breathtaking at transporting you. Oculus Welcome with its cosy camper van and robot was almost a religious experience for me. But VR doesn't make video games one iota more fun to play. At least not enough to justify the expense and inconvenience. Especially since the price of admission seems to be going up.
- idontwantthis 4y agoThe only game I’ve played on VR that is worth standing for two hours is Population One, and then only when you have a good squad that will talk and strategize. I don’t know what it is exactly about that game, but it’s really the only good VR game (and it’s great!)