3 ms·
Render state usually isn't, but internal simulation and physics often updates using a fixed time step because it avoids many many problems caused by variable fr
by munificent 4y ago
Render state usually isn't, but internal simulation and physics often updates using a fixed time step because it avoids many many problems caused by variable frame rates.
https://gafferongames.com/post/fix_your_timestep/ https://gafferongames.com/post/fix_your_timestep/