3 ms·
> To be fair, it might not be more easy ( that I have zero knowledge of ). Oh, it's definitely more involved. Because we went from rather low expectations like
by illiarian 4y ago
> To be fair, it might not be more easy ( that I have zero knowledge of ).
Oh, it's definitely more involved. Because we went from rather low expectations like this: https://www.youtube.com/watch?v=Aq5ydeWWr4A https://www.youtube.com/watch?v=Aq5ydeWWr4A to 4k highly detailed fluid animations where even individual hairs are simulated https://www.youtube.com/watch?v=QNMeTMBWipE&list=PLgHd8hNRbluamDADApeVTNIrZ3IA71tyd&index=46 https://www.youtube.com/watch?v=QNMeTMBWipE&list=PLgHd8hNRbl... :)
Or scenes like this: https://www.youtube.com/watch?v=mhc3CinJHYY https://www.youtube.com/watch?v=mhc3CinJHYY where you have multiple CG characters fully immersed into a scene with multiple human actors.
So it's more of "while it's definitely easier and cheaper to produce, the amount of work and detail that is now expected has gone up exponentially". I'm always reminded of this when I see VFX breakdowns for TV series like tis one: https://www.youtube.com/watch?v=oxTNhNe6Fbc https://www.youtube.com/watch?v=oxTNhNe6Fbc
And I totally agree with your breakdown of costs :)