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Amazing. The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date. Does anyone know what the ass
by unwind 4y ago
Amazing.
The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date.
Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?
- TonyTrapp 4y ago> The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date. At the bottom of the article, it mentions that it was released a few days ago.
- richardjam73 4y agoI found a github repository but it only goes A to F whereas in the demo in the article is a H. https://github.com/laurentlb/Ctrl-Alt-Test https://github.com/laurentlb/Ctrl-Alt-Test Looking at F it appears to use OpenGL
- laurentlb 4y agoThe intro was released in 2017. We published the first part of the making-of in 2018 (it was discussed on HackerNews here: https://news.ycombinator.com/item?id=16842576 https://news.ycombinator.com/item?id=16842576). A few days ago, I remembered I had an unpublished draft for meshes and decided to finalize it. We use OpenGL for rendering and the code is written in C++. We published the source code of other intros of GitHub. For example, this one should give you a good idea of how we do it (although we modernized our engine since that): https://github.com/laurentlb/Ctrl-Alt-Test/tree/master/F https://github.com/laurentlb/Ctrl-Alt-Test/tree/master/F For the audio, we used the synth 64klang - https://github.com/hzdgopher/64klang https://github.com/hzdgopher/64klang
- unwind 4y agoGreat clarifications, thanks a lot!