3 ms·
Yeah it did unfortunately. RTS declined compared to MOBAs and FPS (mostly counter-strike) I attribute this to RTS being stressful to play casually, which leads
by pharmakom 4y ago
Yeah it did unfortunately. RTS declined compared to MOBAs and FPS (mostly counter-strike)
I attribute this to RTS being stressful to play casually, which leads to a smaller player base.
- Arrath 4y agoI think I fall into that camp of people of love RTS games, but find it too stressful to play competitively. I like to turtle up and build my cool base and then run over the enemy with a wave of tanks. Command & Conquer was my jam. Between SC1 and 2 I probably played a couple dozen straight up competitive matches. I much, much, much prefer custom games/'use map settings' in SC1 parlance, or good old co-op comp-stomps.
- courseofaction 4y agoThat's something I enjoy about Age of Empires 2 lobbies - you can hop into a big 8 player FFA, two people are clearly going to dominate, two people are building cute little NPC bases, and everyone else is in between. The focus is off you, but you still have your own little drama trying to do your best in a chaotic world.
- pharmakom 4y agoIt also makes it kinda frustrating though. Whether you win or lose isn't really decided by your own actions.