3 ms·
3d tetris, go (the game), twixt [1] (not counting the 3d printed twists to create the board) Can always up the twixt difficulty by adding conditional patterns[
by sargstuff 4y ago
3d tetris, go (the game), twixt [1] (not counting the 3d printed twists to create the board)
Can always up the twixt difficulty by adding conditional patterns[8][9]. Bit easier than designing a unique rubix cube.
Battle of the 2d tiling concept[0][2]; but a VR 3d would require additional foor/ceiling perspective.
Although really depends on how one define's an 8x8 chess board relative to what's considered twisty. ( lambda calc, fourier transform, turing complete spreadsheet, etc. )[3][4], execution / code path [5], language garbage collection[6].
[0] : https://tilings.math.uni-bielefeld.de/ https://tilings.math.uni-bielefeld.de/
[1] : https://boardgamegeek.com/boardgame/949/twixt https://boardgamegeek.com/boardgame/949/twixt
[2] : https://news.ycombinator.com/item?id=35273707 https://news.ycombinator.com/item?id=35273707
[3] : https://tromp.github.io/ https://tromp.github.io/ ; acute squares : https://www.ics.uci.edu/~eppstein/junkyard/acute-square/ https://www.ics.uci.edu/~eppstein/junkyard/acute-square/
[4] : https://esolangs.org/wiki/Main_Page https://esolangs.org/wiki/Main_Page
[5] : https://www.dangermouse.net/esoteric/piet.html https://www.dangermouse.net/esoteric/piet.html
[7] : https://gchandbook.org/index.html https://gchandbook.org/index.html
[8] : https://www.ics.uci.edu/~eppstein/junkyard/all.html https://www.ics.uci.edu/~eppstein/junkyard/all.html
[9] : https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#10x10t16dh https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loop...