5 ms·
Massively reducing costs for Voice Over in Video Games. This should make it even feasible to create mods with audio which would be great :)
by Rubinsalamander 4y ago
Massively reducing costs for Voice Over in Video Games. This should make it even feasible to create mods with audio which would be great :)
- inerte 4y agoI think “talking” with dead relatives or friends will become real pretty soon. If people can find comfort hearing their mom say words of encouragement in a tough situation, I think a lot of people would do it. Kinda hard because for some others that would mean never getting closure. Weird stuff is certainly about to happen…
- woodrowbarlow 4y agothere has been some media coverage on this already (e.g. [1]). an emerging concern among mental healthcare professionals is that a sufficiently-convincing simulation could interfere with the progression of the stages of grief, prolonging the 'denial' stage and potentially heightening the intensity of the stages that follow. [1] https://www.wired.com/story/a-sons-race-to-give-his-dying-father-artificial-immortality/ https://www.wired.com/story/a-sons-race-to-give-his-dying-fa...
- starkparker 4y agoThe last thing on earth I'd want is for any aspect of my dead relatives to be reanimated through technology. No. That's absolutely fucking horrific to consider. I don't need a hallucinating AI pretending to be my dead wife. That's literally shambolic. There is vastly more potential for that to be abused by others than used in any emotionally or socially constructive way.
- Rubinsalamander 4y agoI would also find that very creepy and it would probably keep you from moving on. I think there is a big difference between remembering what happened by looking at a photo or hearing an audio recording and having newly generated "content" from a deceased loved one.
- jeroenhd 4y agoI would consider studios taking voice actors' voices and using them to generate new content beyond their contract to be abuse. I'm sure big corporations are rubbing their hands in anticipation, but I'm sure killing the VA industry will make the world just a tiny bit worse for everyone else. Mods are more difficult to attach a moral judgement to. I don't think I'd really consider them malicious, as long as they're not sold, but there's a very thin line between a high quality mod and stealing someone's voice.
- Izkata 4y agoStar Trek: Prodigy has already used audio from previous movies and TV to bring back to life several actors from previous series. It's not exactly the same as this, but their dialogue was taken out of context to create new scenes and story.
- jeroenhd 4y agoI know, and I almost wished they did use AI for that segment because it was pretty jarring (especially the TOS recordings). There's still a huge difference between "reusing the work the studio paid for" and "recreating your voice forever after doing a single project".
- buu700 4y agoOn the other hand, why shouldn't voice actors benefit from this tech? I can easily imagine a future where AI-generated impersonations are deemed by courts or new legislation to be protected by personality rights. In that world, voice actors could expand their business by offering deeply discounted rates for AI-generated work. Alternatively, if/when tech like Play.ht is consistently good enough, maybe it just becomes a standard practice for all voice acting work to include a combination of human- and AI-generated content, like a programmer using Copilot or a writer using GPT.
- gamblor956 4y agoI'm sure programmers would love to expand their business opportunities by offering deeply discounted rates for creating AI-generated code. No? Then why do you assume that someone else would want to do the same in their profession? As AI-generated content is not protectable under IP law, it's a non-starter for games, film, TV, or music for anything except background filler.