2 ms·
Gaming on Windows is quite broken for ultrawide screen, or dual/triple screens. Other than that shader compilation is the bane of many (depends on the CPU) - re
by xxs 4y ago
Gaming on Windows is quite broken for ultrawide screen, or dual/triple screens. Other than that shader compilation is the bane of many (depends on the CPU) - resulting into 'random' stutters. The latter issues are a poster child of the fact most games are just console ports. So calling 'flawless' is an overstatement.
- 4ggr0 4y ago> ultrawide screen, or dual/triple screens Well, you know, if you have to take an edge-case which doesn't apply to my situation to tell me that windows isn't flawless for gaming... Does ultrawide/triple screen work better on Linux?