3 ms·
Most of the games now are always online and some of them opt for home-grown, Microsoft Windows-only kernel anti-cheat detection rather than working with the big
by toastal 4y ago
Most of the games now are always online and some of them opt for home-grown, Microsoft Windows-only kernel anti-cheat detection rather than working with the bigger engines that Valve worked with to get said anti-cheat systems running on Linux.
Others refuse to support Linux thinking it’ll bring more bug reports, but there was an interview in recent years where the game company realized the Linux community knew they could submit bug reports, they submitted good bug reports (that affected all platforms too), and didn’t see software as a black box for consumption but a community effort. They ended up praising the Linux community for their bug reports even if the number of reports were higher.