4 ms·
True, until it isn't. That is, once a device is useful or otherwise desirable enough... Issues like awkwardness or microefficiencies fade. I think the issue i
by dalbasal 4y ago
True, until it isn't.
That is, once a device is useful or otherwise desirable enough... Issues like awkwardness or microefficiencies fade.
I think the issue is that there's not enough to do in vr/ar. If we had a vr game of thrones, then everyone would be in vr watching it. If ar made some job much better, everyone doing that job would use one.
The modern platform paradigm means all the speculative, creative investment is on the platform itself. "Creators" make the content. Well... The prizes for creating "content" are mediocre.
A breakthrough filmmaker will have to make the VR's first blockbuster for the art... and so will their financiers. You can raise some money to make ar software, but the unicorn potential is slim compared to a platform play... the big bucks aren't available for such.
- jareklupinski 4y agoIf a family wants to watch game of thrones today, every one can gather around one TV screen and watch it using one person's account. I think Apple first needs to solve how to license a piece of media to one account that can be then be shared to anyone else in the same room, or a lot of families are never going to try it. The Nintendo DS blew me away with its "buy one game and let others download the multiplayer part for free" approach.
- jclardy 4y agoApple already built this in an underutilized iOS feature - SharePlay.