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> Apple has been spent many years developing and promoting substantial AR frameworks ...dovetailed with their cut support for SteamVR and the OpenXR standard.
by smoldesu 4y ago
> Apple has been spent many years developing and promoting substantial AR frameworks
...dovetailed with their cut support for SteamVR and the OpenXR standard. In-house APIs are a nice investment, but arguably pointless when everyone's content is built on pre-existing and open frameworks. This whole project feels like a side-pot to me, and Apple themselves are clearly afraid to commit.