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Well said. There is no Apple-scale market to disrupt. If the largest market for the wearable remains as gaming, Apple is in a very poor position since they ha
by dev_tty01 4y ago
Well said. There is no Apple-scale market to disrupt. If the largest market for the wearable remains as gaming, Apple is in a very poor position since they have always only begrudgingly embraced gaming.
This isn't about disruption, this is about creating a new market.
If I think of myself as an example, I don't have interest in the gaming angle. If it is comfortable enough and the experience is great, I might buy it for telepresence, if for no other reason than richer visits with my children on the other side of the country. Maybe there is some other use I would buy into, but I'm sure not seeing it yet.
- smoldesu 4y agoWe'll have to see. Personally, I'm hoping Apple uses it as an excuse to patch up industry relations. If Apple/Safari embraced OpenXR, we could see that 'next frontier' of web content that everyone has been preaching since 2007. Working with the industry seems like it could stand to make a lot more money for Apple. As a Quest competitor it's a hard pill to swallow, but as a high-quality dev kit for cross-platform VR/AR experiences, it could carve a lucrative new segment for itself.
- illiarian 4y ago> Apple is in a very poor position since they have always only begrudgingly embraced gaming. On the other hand they wholeheartedly embraced gaming on mobile (their AppStore page is nothing but gaming, realy), so who knows