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I don't disagree with your examples. Yep, they've made plenty of mistakes. A key difference here is that Apple has been spent many years developing and promot
by dev_tty01 4y ago
I don't disagree with your examples. Yep, they've made plenty of mistakes. A key difference here is that Apple has been spent many years developing and promoting substantial AR frameworks. It has been a huge investment. It at least appears that this huge investment has all been leading up to some sort of vision based wearable. If it does turn out to be a failure, the magnitude of the failure will be much larger than the above examples.
- smoldesu 4y ago> Apple has been spent many years developing and promoting substantial AR frameworks ...dovetailed with their cut support for SteamVR and the OpenXR standard. In-house APIs are a nice investment, but arguably pointless when everyone's content is built on pre-existing and open frameworks. This whole project feels like a side-pot to me, and Apple themselves are clearly afraid to commit.