5 ms·
What if LLMs are the killer app? https://lukashoel.github.io/text-to-room/ https://lukashoel.github.io/text-to-room/
by adfm 4y ago
What if LLMs are the killer app?
https://lukashoel.github.io/text-to-room/ https://lukashoel.github.io/text-to-room/
- bastawhiz 4y agoI'm unconvinced that actually making the content is the problem. We had SketchUp fifteen years ago and that made it stupid easy to make some really killer 3d content. I don't think being able to use natural language removes the barriers to it taking off. The real problem isn't the shapes (there's plenty of free meshes out there), it's making them interactive, which is a complicated problem that extends well beyond the capabilities of our current generation of LLMs. Just look at Roblox: it's successful because you can make the world do stuff. But we can be pretty sure that just making VR/AR Roblox doesn't make a killer app. The challenge that a killer app for VR/AR needs to overcome is being more than a glorified art gallery.
- adfm 4y agoOh, you want interactively? https://instruct-nerf2nerf.github.io/ https://instruct-nerf2nerf.github.io/
- bastawhiz 4y agoThat's not really interactive. A nerf of a basketball doesn't know how to bounce. Giving objects physics, texture, compressability, the ability to hinge or bend, etc. Is all well beyond what models today can do.
- adfm 4y agoIt's as interactive as that key press or mouse click you implemented in your reply. NeRFs are an intermediary step. So is motion capture and physical simulation, which we already know how to do. Folks on this side of the uncanny valley will nitpick everything rendered while everyone else is on the other side talking about the photorealism being generated.
- bastawhiz 4y agoNobody goes to VR because of how easy it is to have stuff. They want VR to do stuff with the stuff.
- kitsunesoba 4y agoPut this in an MR/VR headset and hook it up to voice recognition and you've got what's probably the closest thing to a Star Trek holodeck as is possible with current tech.