4 ms·
RT is not a gimmick, it’s the rapidly-approaching future
by newZWhoDis 4y ago
RT is not a gimmick, it’s the rapidly-approaching future
- KaoruAoiShiho 4y agoIs it possible that AI rendering will make RT moot.
- orbital-decay 4y agoThere are certain features that can't be replicated with ML-based rendering, or are poorly suited to it. It doesn't have a concept of worldspace, for one, which makes it struggle with light propagation and game logic in particular. It's more likely that they'll complement each other - tagged geometry + hard raytracing for certain features + ML style transfer/rendering. At least until convincing and fully hallucinated worlds appear (which might or might not happen).
- muyuu 4y agothe approach to RT is basically cramming more and more cores and next to no specialised hardware anyway... so it is a safe path to take regardless what the drivers end up doing with them later it's all about more cores, faster cores, more VRAM, faster VRAM - I doubt any research achieving any of that will go to waste
- amusedcyclist 4y agoNo, AI rendering is crazy slow and will remain that way for a very long time.
- oblak 4y agoCurrent uses, with the notable exception of Quake 2 and possible that nvidia sponsored Portal mod, are pure gimmicks. The real thing requires ridiculous resources which are not available for real-time graphics.