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25 years, not months; it wasn't that hard. It wasn't just retooling though - aerospace engineering to SE in gamedev, to the management in the unrelated creative
by orbital-decay 4y ago
25 years, not months; it wasn't that hard. It wasn't just retooling though - aerospace engineering to SE in gamedev, to the management in the unrelated creative area, to ML.
- anigbrowl 4y agoYes, I know you said 25 years. I was trying to point out that with the accelerating technological capabilities, you could find that need to retool happening faster and faster.