4 ms·
I think the parent comment may have been slightly exaggerating with their comment regarding game quality, but I certainly agree with them on the overarching poi
by JoeyJoJoJr 4y ago
I think the parent comment may have been slightly exaggerating with their comment regarding game quality, but I certainly agree with them on the overarching point they are making. Around 2005 to 2013 there was an extremely vibrant and creative ecosystem around browser web games facilitated by Flash. Had Flash not died, and instead been allowed to flourish I think there would now be a huge market for web games that would co-exist alongside mobile games and steam, and I’d probably be using Flash to deploy games to all platforms.
Some great games at the time were N, Meatboy, and Quadradius. The were so many memorable, creative, boundary pushing, and subversive games. It was just really exciting being a part of that ecosystem as both a developer and a player. Aside from a few .io games I can’t really think of many non-Flash web games that are very memorable.
Flash was such a fast and creative tool to work with that you could pump out quality games extremely fast, which turn facilitated better quality in the ecosystem as a whole.
Edit: I should also mention that the most popular web game in recent years, Friday Night Funken, was made with a Flash based workflow.