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I think the nature of DOOM's uncomplicated engine makes it easy to port. You don't need special hardware to draw it's graphics, and there's not even a Z-buffer
by smoldesu 4y ago
I think the nature of DOOM's uncomplicated engine makes it easy to port. You don't need special hardware to draw it's graphics, and there's not even a Z-buffer to render on-screen. The folks at ID also make an effort to open-source a lot of their older code, which makes the process of porting DOOM fairly easy.
That, and the game still rules. I'll find any excuse I can to get people excited about Quake again...