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I think the OP wasn’t disappointed about the end result, which is now higher quality by their own admission. They can certainly use their skills and experience
by sheepscreek 4y ago
I think the OP wasn’t disappointed about the end result, which is now higher quality by their own admission. They can certainly use their skills and experience to engineer prompts that will return the highest quality work, no doubt.
What made them sad is they no longer have the joy and satisfaction of developing those models in a 3D rendering software. This is what they trained for.
In many ways, this is like the initial trauma of becoming a manager. Learning to be content with the end result and the success of the team, than your direct individual contribution. The difference here is they didn’t ask for it.
I fully empathize with them. It makes me sad to think what they’re going through. My advise to them will be to look for other ways to get that satisfaction - either through a hobby or considering a different role/profession. For better or for worse, the world is changing rapidly and I can’t see it going back to what it was.
- wetpaws 4y ago[flagged]
- rakejake 4y agoYes, this is exactly how I am thinking about this. We are all going to become "managers". The drudgery of work is about to increase a whole lot.
- lukego 4y agoI'm getting whiplash from the pace of change: I think of pixel art rapidly rendered from 3D models as the disruptive new technology that's devaluing traditional drawing skills!
- ModernMech 4y ago> What made them sad is they no longer have the joy and satisfaction of developing those models in a 3D rendering software. This is what they trained for. I think the point is that this artist can still experience that joy, but they just can’t get paid for it anymore. That is indeed sad, but that’s life. On the other hand, maybe in a post scarcity society, this artist won’t have to work to survive, and they can do all the 3D modeling they want without having to worry about rent and food.
- kitsunesoba 4y ago> On the other hand, maybe in a post scarcity society, this artist won’t have to work to survive, and they can do all the 3D modeling they want without having to worry about rent and food. The scary part to me is that there’s scant evidence that a post-scarcity society will be allowed to develop. It seems more likely that those at the top will reap the entirety of the fruits of productivity gains enabled by employing AI, much as they’ve been doing for the more incremental (but still massive) productivity gains of the past several decades. Very little of the pie will be shared with the working class.
- cthalupa 4y agoSome people really love drawing 2d sprites pixel by pixel. Now people make 3d models to render down to 2d sprites. Some people really love drawing textures. Now people use Substance to make them procedurally. Some people really love doing polygon modeling for making characters for media. Now people do it with sculpting. Some people really love and took pride in creating high quality meshes that animated well with clean topology. Now remesh and retopo tools can fix all of that after the fact. Some people really love hand animating things like explosions and smoke. Now Houdini simulates all of it for you. Every major efficiency advancement in any field is going to eliminate work that some people loved and trained for. Someone trying to do CG work for a game or movie based on the skillsets they loved and practiced 20 years ago is going to be doing something completely different if they want to be competitive today, and be buried if they don't. Does the OP lament the fact that the workflow he is a part of eliminated work that other artists would have done before them, and very likely spent as much time and love mastering as they did the 3d modeling? I empathize with them - I've had former careers peter out like web design - but they should also recognize that they are beneficiaries of the same sort of change that is currently upsetting them. It sucks, but it is how progress has happened for a long time now.