2 ms·
Civ2 probably has the best combat out of all the Civs I've played (note: I've skipped Civ3, but I've played all others). It needs a few more tweaks, but I'm kin
by dragontamer 4y ago
Civ2 probably has the best combat out of all the Civs I've played (note: I've skipped Civ3, but I've played all others). It needs a few more tweaks, but I'm kinda sad that modern civilizations have moved away from this model. It sits at a nice local optimum.
1. Stacking: A wide variety of UI-reasons make stacking a good idea. There are no collisions to troop movements. You can assign troops to move 30+ turns away, and they arrive as appropriate, no bumping, no colliding, no micromanagement.
2. Anti-deathball / Stack-kills: Civ1 and Civ2 got it right. When stacking is allowed (as in Civ4), the optimal strategy degenerates into deathballs. Much like Starcraft2 devolved into a deathball game (despite all the area-of-effect damage), Civ4 degenerated into deathballs. Civ1 and Civ2 negaete the deathball by simply killing the _ENTIRE_ Deathball, even with a singular unit. Civ4's "collateral damage" was not strong enough to prevent the Deathball-style combat.
3. Zone of Control: Civ1 and Civ2 allows your units to effectively block enemy movement up to one space away. This creates battle-lines and chokepoints. Sure, this is a bit glitchy with Bombers (which will block enemy movement even though they're in the air), but it gets the job done.
4. When did they get rid of attack/defense ?? Civ4 and later is "just strength", which I feel removes a lot of the differences between unit types. Cannon being 8 attack / Defense 1 means that even an enemy Archer (3 attack / 2 defense) can take out a Cannon for example. Having a variety of attack options, and defense options, seemed to make Civ2's units really stick out in comparison to later games.
-------------
I do think that Civilization should do a Civ2 combat system reboot. Something with the modern culture / religion / other features that have been added... but also with stacking, stack-kills, and zone of control again.