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> 'Juice' was our wet little term for constant & bountiful user feedback. A juicy game element will bounce & wiggle & squirt & make a little noise when you touc
by killthebuddha 4y ago
> 'Juice' was our wet little term for constant & bountiful user feedback. A juicy game element will bounce & wiggle & squirt & make a little noise when you touch it. A juicy game feels alive & responds to everything you do - tons of cascading action & response for minimal user input. It makes the player feel powerful & in control of the world, & it coaches them through the rules of the game by constantly letting them know on a per-interaction basis how they are doing.
I feel like really high-quality software systems have this same feel, they allow a developer to dive in and splash around and get tons of salient feedback.