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I remember when Stadia was going to light the gaming world on fire the way Gmail did for email.. The product its self was good and they were maybe the only comp
by o8o8o8o 4y ago
I remember when Stadia was going to light the gaming world on fire the way Gmail did for email.. The product its self was good and they were maybe the only company in the world besides Microsoft with the resources to deliver it, but they bungled the launch and then let it rot for 3 years. In my opinion that product is the perfect distillation of Google's problems.
- rippercushions 4y ago> I remember when Stadia was going to light the gaming world on fire Really? All I remember is huge amounts of skepticism that Google would really commit to it, and as we know in the end they didn't.
- zarzavat 4y agoThat’s the point isn’t it? Google has trashed their image within tech circles so much that that a product like Stadia is DOA because its EOL is a self-fulfilling prophecy if everybody believes Google won’t commit. MS used to have this trust problem too (remember windows 8?), but they’ve turned it around. I’m happy to use VSCode because I’m sure it will exist many years in the future. If there were a GoogleCode, would anybody use it, or would it be DOA for the same reasons as Stadia?
- aleph_minus_one 4y ago> If there were a GoogleCode, would anybody use it, or would it be DOA for the same reasons as Stadia? There was Google Code, a service that was similar to GitHub. Google Code was closed down on January 15, 2016 (source: https://en.wikipedia.org/w/index.php?title=Google_Developers&oldid=1132401784 https://en.wikipedia.org/w/index.php?title=Google_Developers...).
- zarzavat 4y agoTrue but I meant GoogleCode as an analogy to VSCode i.e. a Google text editor / IDE. It’s very telling that Google has never entered that market: the closest is Android studio which is just JetBrains.
- aleph_minus_one 4y ago> True but I meant GoogleCode as an analogy to VSCode i.e. a Google text editor / IDE. It’s very telling that Google has never entered that market Google did at least one attempt of creating an IDE (I can not judge from the outside, though, how serious this attempt was): Google Collide YouTube video: https://www.youtube.com/watch?v=8Gq12bLbm54 https://www.youtube.com/watch?v=8Gq12bLbm54 (jump to 1:45 to see it in action). Well, Google open-sourced it in 2012 (i.e. shot it down): https://www.wired.com/2012/07/google-open-sources/ https://www.wired.com/2012/07/google-open-sources/ A fork of Google Collide on GitHub (its last commit was from end of 2018, though): https://github.com/WeTheInternet/collide https://github.com/WeTheInternet/collide
- LordDragonfang 4y agoGoogle actually did build an IDE that they use internally called Cider, but it's so tightly integrated with their weird monolithic VCS that it wouldn't make sense to release it publicly.
- awad 4y agoI haven't seriously used Windows in a long time and vaguely remember some rumblings between Vista <> 7 <> 8 but have Microsoft ever really had a trust issue with respect to supporting their software? That's kind of their whole thing isn't it?
- michaelt 4y agoThere was certainly skepticism - but it wasn't only about being cancelled. Plenty of it was around questions like "will the latency be good enough?" and "what's with this buy-games-outright-then-also-pay-monthly pricing model?"
- serial_dev 4y agoMaybe I'm moving only in "Google fan boy" circles, but so many of my friends said that Stadia will be a game changer, that I started to think I'm stupid to see what they see because "I'm just not a gamer". Many of my friends and colleagues were so hyped about it that I kept reading about Stadia just to understand what I'm missing. (well, it turns out I didn't miss anything)
- ghaff 4y agoPerhaps broadly. But I was at the Google Next event when I think they announced Stadia and there were some serious gamer stars associated with it.
- pwinnski 4y agoThey had the resources, but the Venn diagram of gamers and people familiar enough with Google to doubt their commitment had a lot of overlap.
- Aunche 4y agoStadia is a perfect example of Google's risk aversion. Microsoft invested billions on the XBox from the start, and spent over a billion dollars just to buy Minecraft, but Stadia didn't make an effort to secure even a single AAA exclusive. The same goes for YouTube exclusives. Netflix and Amazon spent hundreds of millions on flops like Marco Polo and Rings of Power. Meanwhile, the only notable series that came out of YouTube was Cobra Kai, and even that got sold off despite being a cult hit. In retrospect, this was the correct business decision as all streaming platforms seem to be hemorrhaging money, but you can't expect to win big with that attitude either.
- itsmartapuntocm 4y agoMicrosoft learned the hard way that the platform doesn’t mean anything if you don’t have the games to bring people to it. It’s why they’ve spent billions left and right to acquire studios and publishers.
- Dalewyn 4y agoIt's also why Microsoft is downright legendary when it comes to Windows backwards compatibility. They are very aware Windows is nothing without the literal decades of software available for it.
- ghaff 4y agoHardcore gamers are basically a niche market. Not a trivial one as with power users of other types but how is Apple doing without (other than casual) gamers?
- pixl97 4y agoConsole gamers are a niche market? I think you're statistics might be a little broken.
- josephjrobison 4y agoThe problem is that Google’s core business model is too profitable, that nothing else can ever compete for attention and resources. But you’re right, they need to take the burn for awhile until escape velocity. I think they did with YouTube in general until the ads money hit. They’re also more geeky and not that creative of a company, nor do they really get design, so some of their blind spots can hurt them from time to time, although that’s separate from their AI issues which yes they have bungled their lead do to fears of the feds.
- majormajor 4y agoI remember Stadia as being a late-to-the-party (OnLive and others beat them to launch by a decade) me-too offering that claimed that it would be way better than alternatives because of unique Google infrastructure advantages and resources... but didn't deliver on those claims. Hype instead of actual product abilities. Then when the hype didn't win the market in the first year, they didn't have the stamina to keep going like Microsoft did with the Xbox.
- SturgeonsLaw 4y ago> they didn't have the stamina to keep going This is key to my current perception of Google. I don't get invested in any new Google product for the same reason I don't get invested in any new Netflix show, it's a coin flip whether they will cancel it while I'm in the middle of it. Search, Gmail, Android and Maps are the only things I regularly use, all of which I'd be happy to replace with another offering, some of which I'm already starting to replace.
- bastardoperator 4y agoThe entire point of stadia was never to have a decent gaming experience. It was to get in bed with gaming companies so they could act as middlemen and milk streamers for playing games. Google was clear, they didn't think it was fair for streamers to play games created by big companies without sharing that profit back with the game creators. As soon as they realized no one was having that, stadia went fully lame.
- OJFord 4y ago> [Google] were maybe the only company in the world besides Microsoft with the resources to deliver [a product like Stadia] Nvidia beat them to it with GeForce Now, even offered it for free (in a perfectly functional as far as I could tell 'beta') for ages, and it is still available.
- pantalaimon 4y agoThis already happened with Google+ back in the day. There was a massive hype… then they didn’t deliver after launch. Facebook wasn’t just as dominant back then and Google could have had perfect integration with Android - but they didn’t, in the end it was just another isolated Google project left by the wayside.