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I don't think we really disagree on much, just having a conversation with some random points to feel out what I think about this. 1) I understand that the moti
by logicalmonster 4y ago
I don't think we really disagree on much, just having a conversation with some random points to feel out what I think about this.
1) I understand that the motivation for playing games is far different from the motivation for work. My main point is just to indicate that there's some games that basically simulate entire economies (on a planetary or even galaxy-wide scale) and a large amount of intricate detail. Using some approaches from games to display UI might help in the business world too. (and might have other benefits)
2) Text taking up more real estate than an icon can in a sense sometimes be considered a big feature rather than a bug. A big part of good UI design is picking and choosing what UI items belong on a particular screen. Icons IMO can lend themselves to bad overall practices because you can fit more junk into every single screen. If you need to fit every single possible command into one screen, the command line is the best method for that.