4 ms·
Mouth movements in particular tend to set off my uncanny valley senses too. I was recently playing God of War (2018), a very pretty game but when I paid close a
by dgunay 4y ago
Mouth movements in particular tend to set off my uncanny valley senses too. I was recently playing God of War (2018), a very pretty game but when I paid close attention to the mouth movements as the characters speak it was noticeably low-fidelity (the movements are very coarse, and also had slight but perceptible rushing/dragging relative to the spoken audio). Compared to how good everything else looked, I found it slightly jarring.
In my case I just try not to focus too hard on any one thing, and that helps me get immersed.