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The goal for the game industry is to not need actresses or actors. It's been increasingly common in indie game circles to buy libraries of mocap animations and
by stuckinhell 4y ago
The goal for the game industry is to not need actresses or actors.
It's been increasingly common in indie game circles to buy libraries of mocap animations and lately facial expressions. Then things like Blender and Unity have been working on amazing solutions to merge various mocaps together.
Several multi-million dollar Unity games have used that process successfully 5 years ago, and can fill in the gaps with tech like unity asset "puppet face".
Which works surprisingly well with just webcam. Unity face capture on IOS is also fantastic.