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I wonder what applications there are for this in video games. Many games that attempt to show the outside world often suffer from repeating patterns in things l
by 1MachineElf 4y ago
I wonder what applications there are for this in video games. Many games that attempt to show the outside world often suffer from repeating patterns in things like terrain, which would never happen in real life. Everything from 2D isometric games like Command & Conquer to 3D open worlds like Skyrim have this problem. Could that problem be solved by tile shapes that never produce repeating patterns?
- cadooo 4y agoMy immediate thought was how soon do I see this in a board game. Hexs are often used to create the game board. This could add a lot of variability to board setup.
- wetmore 4y agoPreventing texture repetition is definitely one area you'll see techniques like this, e.g. via Wang tilings. Here is another example: https://iquilezles.org/articles/texturerepetition/ https://iquilezles.org/articles/texturerepetition/
- 1MachineElf 4y agoFascinating article and code examples. Thanks for the link.
- TinkersW 4y agoThere are already techniques for removing the repeating textures(sometimes this is called texture bombing). Maybe this can be used to improve them, but only if it can be cheaply calculated on the fly.
- robinsonb5 4y agoSimilarly, I found myself wondering about applications in halftone patterns for printing.