4 ms·
That made me laugh. And it's an interesting thought. Civ is notorious for an AI that isn't particularly good and frequently resorts to cheating. Maybe GPT has a
by wishfish 4y ago
That made me laugh. And it's an interesting thought. Civ is notorious for an AI that isn't particularly good and frequently resorts to cheating. Maybe GPT has absorbed enough Civ FAQs & tactics articles to be better than the built-in AI? There's a ton of (virtual) ink spilled about the game for decades. Lots for GPT to use.
Would love to see a War of the AIs in Civ, or Crusader Kings, or any moderately complicated game which has had a ton of writing about it.
- chongli 4y agoCiv's AI is not built to win. Never has been, throughout the series. It's specifically designed to role-play as a caricature of a world leader and allow the player to exploit it before inevitably losing. It would not be very hard to build an AI that actually plays to win and presents a real challenge to the player. The problem is that players would complain even more! An AI that plays to win is not a reliable ally, let alone trading partner. Against such an AI, the player would no hope of trading technologies for an advantage: the AIs will have already traded them all. The AI would also use every possible treaty to build up its forces and only launch the surprise attack when it deems it can hit with overwhelming force. I have seen such an AI, actually. It was created by a modder for the game Master of Magic [1]. It makes the game incredibly difficult while at the same time cutting down on the cheating. It does so by incorporating the modder's extremely detailed and extensive knowledge of the best strategies in the game. It does not need neural networks or machine learning to accomplish this. It just implements a good old fashioned expert system. [1] https://www.realmsbeyond.net/forums/showthread.php?tid=8246 https://www.realmsbeyond.net/forums/showthread.php?tid=8246
- LeftHandPath 4y agoThe Wargame series (European Escalation, Red Dragon) is plagued by a bad AI system that relies almost entirely on cheating. Had always wondered how much better it would be if it were an "expert system" type AI instead of the devs just giving it full knowledge of the battlefield and an insane amount of counters to whatever units the player fields.