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Epic released the tooling for doing an iPhone face scan to create a mesh that can then be used to create a rigged Metahuman model about 6 months ago! https://ww
by pr0zac 4y ago
Epic released the tooling for doing an iPhone face scan to create a mesh that can then be used to create a rigged Metahuman model about 6 months ago! https://www.unrealengine.com/en-US/blog/how-to-use-realitycapture-to-scan-yourself-for-mesh-to-metahuman https://www.unrealengine.com/en-US/blog/how-to-use-realityca...
My significant other works for Epic on the cinematics team so we've played around with Metahuman a bit. Scans we've done weren't immediately perfect (like the video on that linked page mentions, hair and ears don't scan well) but cleaning it up was basically just deleting those portions of the mesh, letting RealityCapture fill in the rest of the head for the model, and then adding similar looking hair from Metahuman's database.
So there's probably a little bit of work needed before we get "scan your head with your phone to create a video game character automatically" but if you're cool requiring hair selection as opposed to auto generating it from the scan we're pretty much there.