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Classic slacker news with all the negativity. This is incredible, wow! Stuff like this is why I got into tech in the first place, indistinguishable from magic.
by aschearer 4y ago
Classic slacker news with all the negativity.
This is incredible, wow! Stuff like this is why I got into tech in the first place, indistinguishable from magic.
- dougmwne 4y agoNo kidding! What a bunch of joyless grumps. This tech looks amazing and like it will bring mocap to the game development masses.
- heywhatupboys 4y ago> This is incredible it is video tracking of 30 points of the face, and then those points are extrapolated in a model. Seems like 20 year old tech tbh
- yazaddaruvala 4y ago20 years ago Peter Jackson had a whole team to do it, across months, with Andy Serkis in a specialized suit, on a specialized camera rig, with amazing lighting and green screens. All to map to a single animation model Golem. This was done on an iPhone, in subpar conditions, by 2 people, with regular clothes and background, for any/all humanoid models in under 90seconds!!! Amazing!!! It’s the only word for it and it doesn’t do the accomplishment justice.
- Groxx 4y ago>20 years ago Peter Jackson had a whole team to do it, across months, with Andy Serkis in a specialized suit, on a specialized camera rig, with amazing lighting and green screens. All to map to a single animation model Golem. ... and to do it outside while doing full-body motion capture while splashing around in streams next to other live actors on film. It's like comparing music festival hardware with home streamer equipment. Home streamer tech can sound significantly better, for a thousandth of the cost... because you can put up acoustic tiles. It's a big achievement, but wild comparisons don't do really do it any benefit.
- schoen 4y agoNot to dispute this, but just to suggest that maybe the improvement is "only" four orders of magnitude instead of six, or something: didn't the Gollum animation do full-body motion capture and transfer, and isn't this demo only for the face?
- owaislone 4y agoWith a mobile phone camera without a suit or markers on the face. This makes motion capture available to you and me without renting or building million dollar studios.
- jarcoal 4y ago1. Wow a thing, people seem to be excited about it. 2. Are people excited about my thing? Am I excited about it? 3. Have I made the wrong life choices? 4. This makes me feel uncomfortable. 5. If I can defend my life choices I can feel good again. 6. I will downplay this thing, that will resolve my uncomfortable feelings.
- chrisweekly 4y agoAgreed it's incredible, and merits tons of positive feedback. Full stop. Also -- and this really is just a question not a nitpicking criticism -- when it comes to crossing the uncanny valley, am I right that mouths and teeth, specifically, seem particularly less realistic? Lips and subtle facial expressions make sense to me as challenging areas, but it surprises me a bit that teeth aren't typically rendered better. This applies to full-studio efforts not just Epic's new tech.
- solarmist 4y agoYeah, I noticed it isn't perfect by any means, but leaps and bounds better than most stuff I've seen. And any studio worth its salt would spend time fixing up the tiny inconsistencies; my understanding is this was meant to show it as raw as possible.
- stuckinhell 4y agoI think it's amazing as well, but we need to understand the caveats. The videogame industry is notorious for over promising and under delivering. Game Engines included. Unreal Nanite and Lumen seemed amazing and has a great pitch/tech demo's, but in practice it's . . . not great. FPS have constant drops, and the complexity it introduced into game making workflow was heavy. Several medium sized companies even have dropped nanite and lumen to go back to the old way of doing things. Game Engine companies are notorious for leaving out important details about new features.
- waboremo 4y agoUnreal (and Unity) are no longer just for video games ;)
- dirtyid 4y ago>not great Is there any recommended reading/ranting on this?
- stuckinhell 4y agoBeyond the social media not really, reddit, twitter, idga forums. A lot of this borders "competitive intelligence" and game development is only getting increasingly competitive, so you typically need a friend to get you an invite into various private discord servers. I'm learning game dev in my spare time,and these various private discords are critical to learn how not to waste time on various "over-promised" techs, and focus on results.