4 ms·
I think it's harder to have a cohesive stylized artstyle when you are trying to parallelize your art across 10s to 100s of laborers. It's a natural result of ga
by whateveracct 4y ago
I think it's harder to have a cohesive stylized artstyle when you are trying to parallelize your art across 10s to 100s of laborers. It's a natural result of gamedev via org chart.
AAA isn't a value marker. It's a shame every time I see discussions of gamedev it's always "but can you do AAA with this library?" Who cares!