3 ms·
I'd be interested to know, for the people who find this convincingly human-like, for those who are impressed, if you're on the autism/Aspberger's spectrum. I u
by VoodooJuJu 4y ago
I'd be interested to know, for the people who find this convincingly human-like, for those who are impressed, if you're on the autism/Aspberger's spectrum.
I understand people on the spectrum can have difficulty reading facial expressions, so I'm curious if this is close enough for them that it appears real, or sufficiently human.
As someone not on the spectrum, I can tell you that it's immediately obviously digital, fake, and gives me an uneasy feeling. It's that "uncanny valley" thing. So, I just wonder if the presenters, creators are on the spectrum, as they felt confident enough to showcase it and pass it off as sufficiently novel or convincing.
- renewiltord 4y agoWell, I'm not diagnosed as any of that and most people would describe me as popular and friendly in real life so it seems unlikely I'm undiagnosed but ill. And I thought it was bloody amazing. In such a short time, highly precise motion capture. This is tremendous technology. Looks fantastic!
- mrandish 4y ago> pass it off as sufficiently novel or convincing. IMHO, that's not the central point. It's notable not because it's super convincing but because it's convincing enough to be creatively useful while being incredibly fast, reasonably inexpensive and relatively easy. AAA game studios have already been able to reach similar (and even better) results for years. It's just super expensive and labor intensive. This demo is exciting because of how it can empower small game studios and even ambitious indies.