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What do you do with those app outputs though? I’m guessing it still feels hard because it won’t automatically map to a mesh that is good to go in your game engi
by meh8881 4y ago
What do you do with those app outputs though? I’m guessing it still feels hard because it won’t automatically map to a mesh that is good to go in your game engine?
The MetaHumans drop in models are the thing that makes this magic imo. It’s not the motion capture tech so much as the complete pipeline to produce game assets.
- dorkwood 4y agoFaceCap gives you an FBX animated with about 50 different morph targets. If you wanted to use that in a game, you’d probably need to load all the morph targets into a shader yourself. I agree that the automatic integration with MetaHuman is the main benefit.