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It’s worth noting that both the FaceCap and Moves By Maxon apps can also capture facial animation using only an iPhone with no additional equipment. It’s hard
by dorkwood 4y ago
It’s worth noting that both the FaceCap and Moves By Maxon apps can also capture facial animation using only an iPhone with no additional equipment.
It’s hard to tell from the video, but I wouldn’t be surprised if they used their face capture animation to drive wrinkle maps[1] on their MetaHuman models. This is something that other apps don’t offer out of the box, but which can significantly increase realism.
[1] https://m.youtube.com/watch?v=nydjtjIncSk https://m.youtube.com/watch?v=nydjtjIncSk
- meh8881 4y agoWhat do you do with those app outputs though? I’m guessing it still feels hard because it won’t automatically map to a mesh that is good to go in your game engine? The MetaHumans drop in models are the thing that makes this magic imo. It’s not the motion capture tech so much as the complete pipeline to produce game assets.
- dorkwood 4y agoFaceCap gives you an FBX animated with about 50 different morph targets. If you wanted to use that in a game, you’d probably need to load all the morph targets into a shader yourself. I agree that the automatic integration with MetaHuman is the main benefit.