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I fear how buggy that could make future games. Some essential NPC interaction gets stuck in a weird loop / starts speaking Chinese / gets triggered into a Tay
by atchoo 4y ago
I fear how buggy that could make future games.
Some essential NPC interaction gets stuck in a weird loop / starts speaking Chinese / gets triggered into a Tay like paranoid Nazi rant while adamently denying the existence of the key it is holding that it's meant to give to the player to progress.
- x-complexity 4y agoAt worst, it's going to lead to a "is this a good NPC response" pipeline, where the model spits out lines based on its given prompt, and each one is approved by a proofreader. The minutes of time spending on thinking up what an NPC would say is now (about 10 seconds of speedreading 5 lines of generated results + 5 seconds in clicking either the 'approve' or 'reject' button): That in of itself is at least a 10x increase in available topic queries for NPCs.