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Exactly! I'm excited for NPC to act like AI, and have full fledged conversations. Now, if they're allowed to have previous memories of their interactions of not
by hackernewds 4y ago
Exactly! I'm excited for NPC to act like AI, and have full fledged conversations. Now, if they're allowed to have previous memories of their interactions of not could be interesting, since that is currently banned by ClosedAI
- atchoo 4y agoI fear how buggy that could make future games. Some essential NPC interaction gets stuck in a weird loop / starts speaking Chinese / gets triggered into a Tay like paranoid Nazi rant while adamently denying the existence of the key it is holding that it's meant to give to the player to progress.
- x-complexity 4y agoAt worst, it's going to lead to a "is this a good NPC response" pipeline, where the model spits out lines based on its given prompt, and each one is approved by a proofreader. The minutes of time spending on thinking up what an NPC would say is now (about 10 seconds of speedreading 5 lines of generated results + 5 seconds in clicking either the 'approve' or 'reject' button): That in of itself is at least a 10x increase in available topic queries for NPCs.