4 ms·
Procedural generation in games: Dungeon/Map generation or for combining or creating textures. And you could also used this maybe as an alternative to grid or he
by zubspace 4y ago
Procedural generation in games: Dungeon/Map generation or for combining or creating textures. And you could also used this maybe as an alternative to grid or hexagonal based games.
What makes this stand out is, that you can create larger structures of simple tiles, where repeating patterns and seams between tiles are less visible.
- IYasha 4y agoImagine, gods forbid, getting lost in such a labirynth... 8(