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This looks great. Bit confused as to why they seem so reticent to put it in the mainline engine - unless they don’t really consider it fully baked. Does anyone
by darkteflon 4y ago
This looks great. Bit confused as to why they seem so reticent to put it in the mainline engine - unless they don’t really consider it fully baked. Does anyone have any insight on this?
I haven’t watched the Simon Peyton Jones presentation yet (wasn’t even aware of it until yesterday) but seeing that he’s involved lends it some serious credibility. I had misunderstood that this was going to be a lightweight scripting language a la GDScript, but I’m now wondering whether they see this long-term as standing shoulder-to-shoulder with C++ in UE.
- radiKal07 4y agoYes, they are working on bringing it into the main engine in the future
- pjmlp 4y agoIt is more for Blueprints kind of workflows than C++.
- kelsolaar 4y agoThey don’t have a finished VM yet for it so it does live on too of the Blueprints evaluation engine. It will probably come to the engine when the VM is in a good state. Ultimately Blueprints and Verse could/would run on top of it, making them interchangeable.
- meh8881 4y agoI’m under the impression the Fortnite drives Unreal and is usually running on advanced versions of the engine not released to the public.
- nullsmack 4y agoThe presentation I was half paying attention to last night seemed to say that they consider this a beta version of the language and they intend to include it as an option when it gets to be more mature. They're also aiming to release the language with a permissive open source license so others can add it to their software. Here's the start of that presentation from their livestream: https://youtu.be/teTroOAGZjM?t=22503 https://youtu.be/teTroOAGZjM?t=22503