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I don't like subscriptions either, but what is the sustainable alternative income source for app developers?
by lockhouse 4y ago
I don't like subscriptions either, but what is the sustainable alternative income source for app developers?
- stanmancan 4y agoI like Jetbrains licensing. Essentially you pay for updates and once you stop paying you’re locked in at that specific version, but you can use it indefinitely.
- Jcowell 4y agoHow does support work for this? Are non-paying customers no longer eligible for support? App wise would this lock features since developers would have no means of shipping X versions of an app I wonder , once the EU opens up the App Store will devs have to deal with cracked apps. Probably the full end of offline apps
- throwaway2037 4y agoAre non-paying customers no longer eligible for support? Yeah, basically. "If you pay nothing, you get nothing." The last paragraph is brilliant foresight. I guess apps will need to move towards the AAA gaming market where Internet connection is required to verify license, plus a bunch amazing anti-cheat/-hack stuff. Assuming EU does crack open the app stores (pun intended), it sounds like a great small business to offer some libraries that mobile app devs can use for these new needs.
- manuelmoreale 4y agoHonest question, and I'm asking because I want to know your take, not because I'm trying to be a dick: why should an app developer have a sustainable income stream from a single app no matter what? Isn't it possible that an app is simple enough that doesn't justify getting a full salary out of it? Again, I'm not trying to be a dick here, I'm just trying to figure out what is the reasoning behind the subscription model. I'm a freelance web developer. When I'm done with a project I have to move to something else. Is it unreasonable to expect app developers to do the same? And I know, not all apps are created equal, some apps require constant work. I get that. For some apps is reasonable to expect a subscription. But for all apps? I'd say no. And this developer, from what I can see, is doing the "right thing" by working on multiple products. Which is great.
- lockhouse 4y agoI completely agree, many apps don’t justify being a subscription. It depends on the complexity, the frequency of expected updates and new features. Also if there is a cloud storage or paid API component to the app, then a subscription model is practically essential to keep an app running due to the developer’s own recurring costs. I think like many things it’s not one size fits all. In this particular case, I think that keeping a firewall utility up to date with changes to macOS and emerging threats would require a modest sustainable income source to make it worthwhile for the developer.
- manuelmoreale 4y agoWell, I was looking at the change log of the non mini version of this app and the releases are dated - October 12, 2022 - May 2, 2022 - April 25, 2022 - November 17, 2021 Just to grab the most recent. Reading the change notes a solid % is bug fixes which is expected. This looks like a “traditional” piece of software. Doesn’t require constant new features that could be eventually bundled in a major paid release and the updates are primarily big fixes. And in fact the non mini version of little snitch is not a subscription. As it should. I agree with you that if an app has running costs (cloud storage or other services) or it requires constant work then a subscription is justified. But these days developers are trying to convert everything into a subscription. Every minor utility app wants to be a subscription. Which is just insane.
- newaccount74 4y ago"Pay once" is sustainable as long as people keep buying your app. Which works out just fine, since you are never going to saturate the market as a small app developer. There's always going to be new people who buy your app. I've made a living from non-subscription app sales for a decade, and revenue is pretty constant. As long as your app stays useful, people will continue to buy it.