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How much is the subscription fee ? - it is not mentioned on their site.
by viewtransform 4y ago
How much is the subscription fee ? - it is not mentioned on their site.
- simple10 4y agoSubscription is $13.49/yr or $1.49/mo for mini according to Mac Store page.
- lockhouse 4y agoIn all fairness, you can't even buy a cup of black coffee from a 7-Eleven for that much.
- latexr 4y agoPlease let’s stop comparing software subscriptions to coffee. It misses the point about the recurring cost and lock in, and not everyone lives in the USA and pays high prices for coffee every day (or ever). https://news.ycombinator.com/item?id=32738791 https://news.ycombinator.com/item?id=32738791
- lockhouse 4y agoI don't like subscriptions either, but what is the sustainable alternative income source for app developers?
- stanmancan 4y agoI like Jetbrains licensing. Essentially you pay for updates and once you stop paying you’re locked in at that specific version, but you can use it indefinitely.
- Jcowell 4y agoHow does support work for this? Are non-paying customers no longer eligible for support? App wise would this lock features since developers would have no means of shipping X versions of an app I wonder , once the EU opens up the App Store will devs have to deal with cracked apps. Probably the full end of offline apps
- throwaway2037 4y agoAre non-paying customers no longer eligible for support? Yeah, basically. "If you pay nothing, you get nothing." The last paragraph is brilliant foresight. I guess apps will need to move towards the AAA gaming market where Internet connection is required to verify license, plus a bunch amazing anti-cheat/-hack stuff. Assuming EU does crack open the app stores (pun intended), it sounds like a great small business to offer some libraries that mobile app devs can use for these new needs.
- manuelmoreale 4y agoHonest question, and I'm asking because I want to know your take, not because I'm trying to be a dick: why should an app developer have a sustainable income stream from a single app no matter what? Isn't it possible that an app is simple enough that doesn't justify getting a full salary out of it? Again, I'm not trying to be a dick here, I'm just trying to figure out what is the reasoning behind the subscription model. I'm a freelance web developer. When I'm done with a project I have to move to something else. Is it unreasonable to expect app developers to do the same? And I know, not all apps are created equal, some apps require constant work. I get that. For some apps is reasonable to expect a subscription. But for all apps? I'd say no. And this developer, from what I can see, is doing the "right thing" by working on multiple products. Which is great.
- lockhouse 4y agoI completely agree, many apps don’t justify being a subscription. It depends on the complexity, the frequency of expected updates and new features. Also if there is a cloud storage or paid API component to the app, then a subscription model is practically essential to keep an app running due to the developer’s own recurring costs. I think like many things it’s not one size fits all. In this particular case, I think that keeping a firewall utility up to date with changes to macOS and emerging threats would require a modest sustainable income source to make it worthwhile for the developer.
- manuelmoreale 4y agoWell, I was looking at the change log of the non mini version of this app and the releases are dated - October 12, 2022 - May 2, 2022 - April 25, 2022 - November 17, 2021 Just to grab the most recent. Reading the change notes a solid % is bug fixes which is expected. This looks like a “traditional” piece of software. Doesn’t require constant new features that could be eventually bundled in a major paid release and the updates are primarily big fixes. And in fact the non mini version of little snitch is not a subscription. As it should. I agree with you that if an app has running costs (cloud storage or other services) or it requires constant work then a subscription is justified. But these days developers are trying to convert everything into a subscription. Every minor utility app wants to be a subscription. Which is just insane.
- newaccount74 4y ago"Pay once" is sustainable as long as people keep buying your app. Which works out just fine, since you are never going to saturate the market as a small app developer. There's always going to be new people who buy your app. I've made a living from non-subscription app sales for a decade, and revenue is pretty constant. As long as your app stays useful, people will continue to buy it.
- daveidol 4y agoBut if the developers live in the USA then they are paying high prices for coffee, and thus require a commensurate level of return on their work to survive.
- synecdoche 4y agoI fall to see the connection. The product is directed to an international market. Besides, is coffee cup subscriptions common to merit the comparison?
- avinassh 4y ago+1. I live in India, coffee costs me 10 INR that is 0.12 USD.
- lamnk 4y agoyes, the price is cheap, but the number subscriptions and the total sum of them add up very quickly.
- drclau 4y agoNot disagreeing with you here, but buying full licenses adds up too. And you will likely have to buy "upgrade" licenses when new versions are released. That being said, I do like the license model that JetBrains uses for their products: if you pay for the subscription for more than 12mo, when you stop, you get to keep a perpetual license for the latest version that was released during the last 12 months of paid subscription (I hope I got it right).
- kybernetyk 4y agoIn all fairess, you don't go out every morning to buy three dozens of cups of coffee. Currently everyone and their mother want to sell you a subscription. Netflix, Amazon, Apple, Spotify, $NUM of app developers, Disney, $FORMER_TV_STATIONS That's the problem with subscriptions. They pile up.
- the_player 4y ago[dead]
- mackopes 4y agoIn the UK it's £12.49 per year or £1.29 per month