3 ms·
A different project, perhaps, although with the speed they are popping up it's not easy to keep track, but I was just playing around in a live multiplayer 3D wo
by jimmySixDOF 4y ago
A different project, perhaps, although with the speed they are popping up it's not easy to keep track, but I was just playing around in a live multiplayer 3D worldspace [1] where a text prompt to instant 360 Skybox is a really cool feature to see working as it forms all around you in realtime (cool on PC amazing in VR). It extends the pipeline of whatever Blockade Labs are using under the hood [2].
[1] https://hyperfy.io/ai-sky https://hyperfy.io/ai-sky
[2] skybox.blockadelabs.com
- avaer 4y agoDefinitely hard to keep up with the tech, even if you're deep in it. I presented a 3D gameplay hack of this at the recent Blockade meetup: https://youtu.be/TfRJeedTeOs https://youtu.be/TfRJeedTeOs The metric depth model I used (ZoeDepth) is quite new -- most previous models were inverse relative depth, with poor scaling properties, especially for artistic worlds. But now there is a much better depth model coming from Intel called Depth Fusion which they are adding to the Blockade API and also open sourcing (!)... Also worth checking out what's possible with SD ControlNet: https://twitter.com/BlockadeLabs/status/1634578058287132674 https://twitter.com/BlockadeLabs/status/1634578058287132674